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Page 1 of 7 Since the late 1990s, the use of game cameras, or remote motion activated cameras, has skyrocketed in the hunting and wildlife research communities. Two primary reasons for this rapid growth are the ease of use and the quickly lowering cost of ownership of these cameras. You can now purchase simple 35mm cameras at most major sporting goods outlets or online for as little as $30 per unit, so the ability to place several in the field is now within reach of the masses. This brings up the obvious notion of using them in field studies for Sasquatch research. This is not a new idea; it has been pursued for several years by some of the best in the business. To-date however, at least publicly, this endeavor has failed to produce any unquestionably clear photos of anything resembling a Sasquatch. This is not to say it has been a failure, as there have been several interesting photos taken, but nothing of an earthshaking nature. The primary reason for this, I believe, is simply that the right camera has not yet been in the right place at the right time. It is a matter of numbers, and the more cameras placed intentionally for this subject, the more likely that success will follow. To-date, every known animal that has been targeted for capture on film with a game camera has been photographed. This includes such notables as the Asian Cheetah in Iran, the extremely rare Arizona Jaguar, and even the fascinating “giant chimps” of the Congo basin. There is no reason to think that Sasquatch cannot be similarly captured on film if they exist. I believe that eventual success will be due to a combination of greater numbers of cameras in the field, with placement in good locations. This article will concentrate on the mechanics of arranging a good camera setup, and will also look at choosing a location, camera stealth, and setting up long-term field projects. With that in mind, let us take a look first at the pure mechanical aspects of game cameras, how they work, and their limitations.
The Mechanics of Remote CamerasGame cameras work on the same basic principle as motion sensing yard lights; that is, they employ a passive infra-red light or heat sensor which is designed to detect a significant increase in ambient background levels of infra-red light and/or heat. Contrary to popular belief, the more common commercial versions do not employ any type of emitted or projected light, infra-red (hereafter referred to simply as “IR”) or otherwise. Thus, even if a subject were capable of seeing in the IR spectrum, it would not be possible for them to see the IR detector on a game camera, as no IR light is projected. Game cameras only detect changes in the ambient IR level, which generally occurs when some heat source, such as a warm-blooded animal, moves into the detection zone. This method of detection has positive and negative aspects in field use. The major plus is that simple motion of objects such as wind-blown trees, brush, or even insects generally cannot set the camera off. There are, of course, always exceptions. It occasionally happens that sun-heated trees, or even bare spots on the ground heat up fast enough to trigger the IR sensor on the camera, and trip the shutter. If your camera tends to have a lot of empty daylight shots, particularly in the morning or evening, this is almost always the reason. The fix for this is relatively simple: Try as much as possible to never point the camera east or west, into the rising or setting sun. The best direction is north, but in sufficiently shaded woodlands, this is not as critical. Try to avoid placing the camera in a location or direction where it will be pointing out into an open sunny area, from a more shaded or dark area. This type of arrangement tends to create false trips of the shutter as the more open area is illuminated during the daylight hours. The “false positive” is relatively rare, when the sun’s position is taken into consideration. Cameras using passive detection of heat sources have the obvious advantage of reducing the likelihood of this type of incident, but they have a disadvantage also: They only work at relatively limited distances. While detection range varies among the various brands, it is a safe assumption that most do not work very well beyond about 90 feet, and often much less than that. For this reason, it is important to try and place cameras in such a location or position as to take these limitations into consideration. Another limiting factor for many cameras is the distance to which the flash will illuminate. While some have flashes capable of illuminating out to 100 feet or more, most are somewhere in the neighborhood of 20 to 30 feet. This limited distance must be taken into consideration when cameras are set, as it is typically about half of the distance that the IR detector works; thus, at times, you end up with something triggering the camera, yet nothing is seen in the photo because the subject is far enough away from the flash to be out of the illumination range. To avoid this, we must try to place the camera as close as possible to the location where you hope the subject will cross or enter — the closer the better, to a point. Failure to do this will result in a lot of empty night shots where it is apparent that something triggered the camera, but nothing is visible on the photo itself other than the background, of course. Other factors that may affect the end results are the height and angle at which the camera is set, and any vegetation that might be present within the camera’s field of view. Most cameras have some type of test function to allow you to locate the detection zone of the IR sensor and set the camera accordingly. The height of the set can effect this zone, with the best results generally coming from cameras set at about 3-6 feet off the ground; this can, however, be altered to fit different needs or desired results.
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